Blackout Rampage
A downloadable game for Windows
⚡ BLACKOUT RAMPAGE
A time-trial shop management game inspired by Overcooked, set during the April 28th blackout
🚀 About This Project
Blackout Rampage is a frantic time-management game where you run a convenience store during a major power outage. Inspired by Overcooked's cooperative chaos, this single-player experience challenges you to serve increasingly demanding customers while managing inventory, upgrades, and your sanity across three intense days.
⚡ Game Overview
📅 Three-Day Campaign
Navigate through 3 progressively challenging levels, each representing a day during the blackout. Each day has specific money and happiness targets you must achieve to progress.
🏪 Shop Management Mechanics
- Inventory System - Manage 9-slot inventory with smart selection controls
- Customer Service - Serve diverse customers with unique behaviors and patience levels
- Truck Deliveries - Restock inventory with timed delivery system
- Perk Shop - Purchase upgrades between levels to improve your performance
🎯 Game Modes & Features
👥 Dynamic Customer Types
- Karen - Explodes and reduces everyone's patience by 30%
- CryptoBro - Provides bonus money when satisfied
- Police Officer - Gives happiness bonuses
- Impatient Customer - Constantly moving, low patience
- Santa - Restores everyone's patience as a Christmas gift
- Regular Customers - Various patience levels and behaviors
🛒 Advanced Shop Systems
- Multi-tier Shelving - Upgrade shelves to hold more products (up to 3 levels)
- Strategic Inventory - Products spawn on shelves and arrive via truck deliveries
- Dynamic Pricing - Balance profit margins with customer satisfaction
- Interactive Computer - Call delivery trucks on-demand (with upgrade)
🎵 Immersive Audio Design
- Dynamic Music System - Music affects customer patience
- Contextual SFX - Rich audio feedback for all interactions
- Mixer Controls - Separate volume controls for music and effects
- Diegetic Audio - Environmental sounds that enhance immersion
🎮 Controls
⌨️ Keyboard & Mouse
Action | Control |
---|---|
Movement | WASD
|
Interact | E / Left Click
|
Inventory Selection | 1-9 / Mouse Wheel
|
Drop Item | Q
|
Sprint | Shift (hold)
|
Pause | ESC
|
🎮 Gamepad Support
Action | Xbox Controller | PlayStation Controller |
---|---|---|
Movement | Left Stick
| Left Stick
|
Interact | X
| Square
|
Drop Item | Y
| Triangle
|
Inventory Selection | Left/Right Shoulder
| L1/R1
|
Sprint | Right Trigger (hold)
| R2 (hold)
|
Pause | Start/Menu
| Options
|
Full gamepad support with dynamic UI - button prompts automatically change based on your connected controller
🛠️ Technical Highlights
🏗️ Modular Architecture
- Scriptable Object-based design for maximum scalability
- Event-driven systems with minimal coupling between components
- Finite State Machine for complex customer AI behaviors
- Modular upgrade system allowing easy content expansion
🎨 Professional Game Design
- Game Manager controlling flow between menu, gameplay, and results
- Save System persisting progress and upgrades across levels
- Dynamic UI adapting to game state and input method
- Performance-optimized 3D graphics with smooth 60fps gameplay
🧠 Advanced AI Systems
- Customer Queue Management with patience multipliers
- Dynamic Behavior Trees for each customer type
- Real-time Economic Balance adjusting difficulty and rewards
- Power-up Integration affecting global game state
🎯 Gameplay Flow
- Day Preparation - Purchase perks and upgrades in the shop
- Service Rush - Manage customers, inventory, and deliveries
- Performance Review - Check if money/happiness targets are met
- Progression - Advance to next day or see final results
🏆 Key Features
- Scalable Difficulty - Each level can be individually tuned
- Visual Feedback Systems - Rich contextual effects for all interactions
- Economic Strategy - Balance immediate profits with long-term upgrades
- Replayable Campaign - Multiple strategies to achieve objectives
- Professional Polish - Complete UI/UX with help system and settings
👥 Development Team
- Aimar Mancisidor - Game Flow, UI/UX, Perk Systems
- Rafael Martín - Gameplay, Architecture, Audio, Visual Design, Input Systems
- Roberto Martínez - Inventory Systems, Products, Truck Mechanics
- Francisco Sánchez - AI Systems, Customer Behaviors, Economy Balance
We all worked together to integrate every system
Built with Unity using advanced Scriptable Object architecture for maximum modularity and scalability 🎮
Published | 4 days ago |
Status | In development |
Platforms | Windows |
Author | ChicoRafa |
Genre | Simulation, Puzzle |
Tags | Arcade, time-manager |
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Install instructions
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